After I had finished Three Towers and a Sick Base I changed my mapping style, or rather I tried to evolve my mapping style. I had recieved a lot of feedback from the mapping community and began to take some of the stronger points about balancing gameplay, map optimisations, brushwork techniques, and I also began using a more modern version of the Worldcraft editor than I had been using, which enabled a more efficient workflow due to a working texture lock feature.
What I ended up creating was “(Dont Bite) The Hand That Feeds You”, which is primarily in the traditional Quake 1 idbase texture theme, but I used some textures from other sources, including Kell’s fury.wad for a section of the map which is deep underground…
I think that this map is scaled much better than any of the maps I made before it, it also is lit with coloured lighting which was something I had never managed before.
Expect a fairly tough ride, with several different themes as you progress through the map. This is fairly linear but substantial. There are 306 enemies in the map on hard difficulty.
Build Time: 3 Months
Release Date: December 16th 2007
Reviews: Erc’s Excellence, Underworldfan’s